A downloadable game

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⚠️ ADULTS ONLY (18+). This game contains adult themes, including transformation, corruption and non-lethal capture. All characters are adults (20+).

⚠️ This is a very, VERY early proof of concept

Please go in with the right expectations: this is a rough first prototype, not a finished game. There will almost certainly be many issues: bugs, odd balance, missing polish, placeholder art and things that just don't work yet. Saves may not carry over between versions.

I'm sharing it this early because I hope you'll get the gist of what the game is going for: the planning, the dungeon building and the transformations. If you like the idea, any initial support helps keep development going. Every bug report and piece of feedback genuinely helps.

I made this whole thing in about 3 days so I hope you enjoy it anyway!

TF Dungeon Manager

Run a living dungeon from a single tactical map. Adventurers arrive with their own goals: rescuing captured friends, stealing your supplies, sabotaging your rooms, mapping your halls, or striking at the Dungeon Heart. Plan every move, fight in turn-based combat, bring them down, and decide their fate. Lock them up, or transform them into loyal members of your staff.

Features

  • Plan, then act. Give your orders, then watch the turn play out in speed order. Hover anyone to see exactly what they're about to do, friend or foe.
  • Invaders who think. Adventurers focus fire, heal each other, use their items, guard fallen friends, chase down anyone carrying an ally away, and retreat when the fight turns against them.
  • Hordes that grow. Parties start small and grow larger every in-game day, and veterans arrive tougher and better equipped.
  • Four transformations, each with its own path:
    • Catgirl: the Manager's own rite.
    • Maid: fit the uniform piece by piece, or make it in your Laundry from stolen clothes.
    • Slime: finish them in the Slime Chamber.
    • Latex drone: hidden pools and a factory that turns visitors into controllable drones.
  • Transformation changes behaviour, not just looks. Half-transformed adventurers start acting on instinct (a maid-in-progress might patch up your staff instead of fighting). Strong-willed ones can finish changing and still resist joining you. Fully transformed staff gain new tricks of their own.
  • Every adventurer is unique. Characters are procedurally generated: their looks (hairstyle, skin tone, eyes, expressions and class outfit), name, class, stats and personality. Each one keeps their identity through every stage of their transformation.
  • A dungeon you build. Dig new rooms and furnish them: Holding Cells, Archive, Alchemy Lab, Infirmary, Storehouse, Sentry Post, Slime Chamber, Laundry and Latex Factory.
  • Hands-on logistics. Carry downed characters where you need them, collect deliveries, and manage your staff's gear.
  • A staff with personality. Nine combat classes, personal perks and projects, and optional AI roles so your staff can act on their own.
  • Endless mode. No fixed ending. Defend the Heart for as long as you can.

Controls

  • Click a character to see their actions.
  • Drag staff onto a tile to move, or onto a character for interactions.
  • Hover a character to see their plan. Hold Alt (Option on Mac) to see everyone's.
  • Space / Take Action plays the turn.
  • Esc opens the menu.
  • New? Your first Start New Dungeon runs a short guided tutorial that highlights each step (you can skip it). The Tutorials tab has detailed rules and hands-on practice for every transformation and class.

Installing

  • Windows: unzip and run. If SmartScreen warns you, choose More info → Run anyway.
  • macOS: unzip, then right-click → Open the first time, because the app isn't notarized.
  • Linux: unzip and run the .x86_64 file.

Support & feedback

Leave a comment below, join the Discord, or support development on Patreon. Patrons get early access to new builds, vote on new content, and more.

Inspirations

This game wouldn't exist without some wonderful projects that inspired it:

  • The Manor by TirelessLurker: a big inspiration for the gameplay.
  • Pandemonium Classic by Bottle Starlight: inspiration for the transformation side of things.
  • Kinky Dungeon: inspiration for the procedurally generated, layered characters.

About the art (AI disclosure)

Some of the art in this game, including character bodies, faces, hair, class outfits and the menu art, was made with AI image generation. THEY ARE VERY UGLY AND THAT IS PARTIALLY INTENDED.

I'm a student working on this alone with no funding, so right now I can't afford to hire an artist. My goal is to raise enough support to hire a real artist and replace the AI art with hand-made artwork. If you'd like to see that happen, supporting the project is the most direct way to help.

Updated 2 hours ago
Published 5 days ago
StatusIn development
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorLimaem1
GenreSimulation
Made withGodot
Tags2D, Adult, corruption, NSFW, Singleplayer, tf, trasformation
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksDiscord, Patreon
AI DisclosureAI Assisted, Code, Graphics